// Technical Game Designer / Gameplay Developer
Jintaphum Sungkird

Making games
is my

PASSION!

ice5412@gmail.com |(+66) 93-229-2659 |Bangkok

๐Ÿ“„ Read Resume
About

I design gameplay flows, mechanics, and player experiences, then turn ideas into playable, testable features through prototyping, playtesting, and collaboration with artists, programmers, and narrative teams. My work fits both new game concepts and ongoing projects, especially where gameplay needs to be explored, tested, refined, and made clearer for players.

// what i bring
Skill
๐ŸŽฎ Game Design
Game Design Document Research & Development UX/UI Level Design Gamification
๐Ÿ› ๏ธ Game Development
Unity ยท C# Gameplay Prototyping Gameplay Mechanics Gameplay Iteration Player-driven Gameplay Balancing
โš™๏ธ Production
Git / GitLab Agile / Scrum Documentation Cross-role Coordination
โ™พ๏ธ Live Service
In-game Event Planning Web-Shop Flow Design Gacha Feature Design Promotion & Package Design
// I built these

Highlight

๐Ÿ† TGJ 2019 ยท 3rd Place 4 Man Squad ยท 48h 2019
Broken

A 2D top-down puzzle horror game made in 48 hours at Chiang Mai Game Jam 2019. Escape from a broken lab where evil has broken out. Won 3rd Place nationwide.

RoleGame Designer ยท Artist
EngineUnity (C#)
ConceptCollect keys to escape a broken lab, with two possible endings
GenrePuzzle Horror
Target AudienceGeneral / Casual Gamers
PlatformPC
Duration48 Hours (Game Jam)
DE-BUG Team 2020
Rolling in the Darkness

The maze goes dark! Collect all RGB colors to bring the light back. A maze ball puzzle game built around the RGB color theory with escalating obstacles.

RoleGame Designer ยท Programmer
EngineUnity (C#)
ConceptShift gravity to guide the ball and collect 12 crystals to restore the light
Genre3D Puzzle
Target AudienceCasual Gamers
PlatformPC
Duration1 Semester
Unity 2020
Project RUBICK

A 2.5D online isometric fighting game developed as a university team project.

RoleGame Designer ยท Character Artist
EngineUnity (C#)
Concept2.5D isometric brawler with anime characters and a social freeground
GenrePlatform Brawler / Social Game
Target AudienceTeen / Social Gamers
PlatformPC
Duration1 Semester
MonoGame 2019
Q-It!: Exorcist Neon

A 2D side-scrolling run-and-gun built with MonoGame. Fight through waves of spirits as a neon exorcist.

RoleGame Designer ยท Programmer
EngineMonoGame (C#)
ConceptBoss-focused run-and-gun platformer. Each stage brings unique mechanics
GenreRun & Gun / Boss Rush
Target AudienceTeen / Hardcore Gamers
PlatformPC
Duration1 Semester
// where I've been

Career

Jun 2021
Bit Egg Inc.
Nov 2024
Electronic Extreme
Jan 2025 โ€“ Present
MotionX Studio
Work Showcase
Game Screenshot
Internship Certificate
Jun 2021 โ€“ Feb 2022
Bit Egg Inc.
Game Designer (Internship)

Designed and prototyped a Level Builder system and Dimension Mechanic for Lost&Found Co. Created level prototypes with artists and programmers.

Event Idea 1
Event Rate
Event Idea 2
Tier Flow
Web Shop Flow
Novโ€“Dec 2024
Electronic Extreme Co., Ltd.
Game Experience Designer

Tree of Savior M (Thailand). Designed Gacha features, Web-Shop layouts, promotional packages, and Source & Sink economy flow.

Jan 2025 โ€“ Present
MotionX Studio
Game Designer

Designed gameplay systems, interactive narrative, level design, and mechanics using Unreal Engine 5. Balanced values via playtest feedback. Collaborated via Agile/Scrum on YouTrack.

// where I learnt

Education

2018 โ€“ 2022
Chiang Mai University
2022 โ€“ 2024
Iwate University, Japan
CAMT Campus 1
CAMT Campus 2
Bachelor's Degree Certificate, Chiang Mai University
2018 โ€“ 2022
Chiang Mai University

B.Sc. Animation and Game: College of Arts, Media and Technology

Iwate University Campus 1
Iwate University Campus 2
Master's Degree Certificate, Iwate University
2022 โ€“ 2024MEXT Scholarship
Iwate University, Japan

Master of Design: Division of Design and Media Technology (MEXT Scholarship)

// side quests

Extra

Man is Sick
Play as the infected person. Sneak into public spaces, spread the virus through contact, then escape before anyone notices.
SpacePool
Drag and release your spaceship to destroy as many UFOs as possible before the turn ends.
Plachatippratian
2D bullet hell space shooter for mobile. University team project with YAHADHAM Team.
Level Design (Fall Guys clone)
Level design assignment for the Physics in Game Development class, built in Unity as a Fall Guys clone
Illustration Illustration Illustration Illustration Illustration Illustration Illustration
Illustration
Fan art, original character illustrations, concept art, and a Line sticker set published on Line Store
GPOSE GPOSE Az GPOSE As GPOSE Zp GPOSE Ar GPOSE Lm GPOSE Vd
GPOSE: Game Photographer
In-game photography and Gpose. Capturing moments in Final Fantasy XIV. Some photos are commissioned work
Chronicle Records
In-game board game event in Final Fantasy XIV. Project Owner, Game Designer & GM. 2022 - present
// get in touch

Contact

Open for opportunities in game design and development. Feel free to reach out!
๐Ÿ“ฑ
(+66) 93-2292659
โœ‰๏ธ
ice5412@gmail.com
๐Ÿ“
Bangkok, Thailand