In-game board game event in Final Fantasy XIV · Project Owner & Game Designer & GM · 2022 – present
Chronicle Records is a turn-based tactical combat game played on a hexagonal grid, designed to be run live by a Game Master for players and spectators. Originally a player-run board game event in Final Fantasy XIV, the system has since expanded into a standalone web prototype with full solo AI opposition.
Reduce the opponent's HP to 0. Each turn, three dice are rolled automatically and secretly assigned to three action slots. When both sides confirm, plans resolve simultaneously in a fixed phase order, so both players must predict their opponent rather than react to them.
12 playable Jobs, each with unique HP, ATK, DEF, Range, and a passive or active Trait. No two Jobs share an archetype. Before each match, players select 5 of 9 Tactics as one-use cards, with a fresh pick every game so pre-game choice stays meaningful without becoming a solved loadout.
Attacks target hexes rather than units directly, making positioning and misdirection central to every turn. Board objects placed by Tactics and Traits (Walls, Traps, Aura Stones, Cursed Ground) turn hexes themselves into tactical resources. A Sudden Death bonus beginning on Turn 8 prevents ranged fighters from stalling indefinitely.
Each resolve slot follows a fixed sub-phase order: Quick → Move → Attack → Prep → Zone Effects. This fixed sequence is the backbone of the game's readability. Players can always trace back exactly why something happened.