SpacePool

Casual Arcade Class Project Unity Mobile

Mobile arcade game, made solo in a day for a class mid-term test

Overview

SpacePool is a solo arcade game built in a single day for a university mid-term test. Players control a spaceship using a drag-and-release mechanic to launch it across the screen, aiming to destroy as many UFOs as possible before the turn ends.

GenreCasual Arcade EngineUnity PlatformMobile TeamSolo Duration1 Day (Mid-term)
Player Objective

Survive and get as high a score as possible.

My Role
Game Design C# Programming
Core Gameplay

Drag your ship and release to launch it, like a billiard shot in space. Every UFO hit during your turn is destroyed. At the end of each turn, any UFO still on screen deals damage to your HP. New enemies then spawn, making each turn progressively harder.

Drag & Launch Ship New Enemies Spawn Repeat each turn until the player's HP is out
UFO Types
BLUE UFO

Deals 1 damage to your HP if alive at turn end.

YELLOW UFO

Deals 2 damage to your HP if alive at turn end.

RED UFO

Deals 3 damage to your HP if alive at turn end.

BOSS

High-HP target that requires multiple hits to destroy. Deals 5 damage at turn end.

GREEN UFO

Collide during your shot to restore 10 HP.

// get in touch

Contact

Open for opportunities in game design and development. Feel free to reach out!
📱
(+66) 93-2292659
✉️
ice5412@gmail.com
📍
Bangkok, Thailand